If there’s one thing about Pixza that players haven’t understood fully so far, it is the pixel distribution system at the end of the game:
“My team won but I still ended up with a negative score!”
is something we’ve heard from several players. So in this post we’ll take a closer at how the point distribution works and also introduce a recent change to the point system, which will remove some of the constraints on the use of super pixels and thus make the game more fun!
The Pixel Distribution System:
After a nail-biting duel, the game ends and you see this screen:
So let’s go over what each field means and how we arrived at these values. Let me take my data which goes like this:
- Normal Pixels Invested: 325 (This is the number of pixels that I placed on the grid by pressing the Add button at the bottom of the screen in the game, or the X shortcut key)
- Super Pixels Invested: 210 (This is the total value of the all the super pixels that I used in this game)
- Normal Pixels Earned: 1970 (This is the number of normal pixels that I won as bonus in this game, more on how we got this value below)
- Super Pixels Earned: 450 (This is total value of all the super pixels that I picked up in this game – Those orange pixels that pop up on the screen randomly from time to time)
- Net Pixels (Gained in this case): 1885 (Normal + Super Pixels Earned) – (Normal + Super Pixels Invested)
Here’s how we calculate the third field above – normal pixels earned in a game. A lot of thought and empirical analysis has gone into the formula that we use to get this value:
Normal Pixels Earned = Pixel Bonus + Super Pixel Value Refunded
Pixel Bonus =
Let’s go over each of the terms in this formula:
- Base Pixels: The number Of Watermark pixels filled by the winning team. Every watermark has 500 pixels. However, the base pixels value includes only the number of pixels that the winning team placed on their watermark. The losing team’s pixels on the winner’s watermark do not count for Base Pixels.
- Scale: A fixed value of 4.
- Opponent Team Strength Value: Number of players on the losing team * 300. What this effectively means is that, if you play games with several people on the opponent team, you will get more number of pixels as bonus. For each player on the opponent team, an additional 300 pixels is added to the loot. Playing a 10 vs 10 game will fetch you more pixels than playing a 5 vs 5 game.
- Teams Difference Value: (Number of players on the losing team – Number of players on the winning team) * 50. This factor takes into account the number of players in your own team, relative to the number of players in the opponent team. Thus if you win against bigger teams, you will win more pixels as bonus. Also, if you were to win against a smaller team, to balance the difference in numbers, you will actually be losing pixels that you would have otherwise won! So winning a 2 vs 10 game will fetch you a truck load of pixels when compared to playing a 12 vs 2 game, if you’re on the winning team.
- Player Level: Based on which level you are, you will get additional pixels. So if you are on level 2 you will get 1.1 times more pixels and if you are on level 3 you will get 1.2 times more pixels. This gives you another incentive to move to higher levels, besides unlocking new super pixels.
- Participation Fraction:
The above values are all calculated and then the bonus pixels that are obtained are divided among the winning team members according to their involvement in the game. While we understand that this is a difficult to quantize a player’s contribution to a game, we believe that calculating the number of pixel moves a player has made and the number of pixels the player has added on the grid, in relation to all the other players in the team, gives a good indication of the player’s contribution to the game. So if you expect to win a lot of pixels, move and add which is play well
And that’s how we arrive at the Pixel Bonus.
Super Pixel Value Refunded = 4/5th of the value of super pixels invested by the player in a game.
Now, for the winning team members, we also refund 4/5 th of the value of super pixels that they invest in a game. Earlier we had this refund fraction as 1/3rd. The result was that several people lost a lot of pixels, even when they win a game, unaware that they might end up losing more than they would win by over-using super pixels. But then, we all agree that super-pixels are fun, don’t we! Well, then why restrict their use! So now we refund 4/5th of the value of the super pixels each player uses in a game. Happy cloning, sniping, hammering, bombing, building… Now you can use super pixels without the fear of ending up with a negative score!
The losing team simply gets back the pixels it placed on its watermark. So
Pixels Earned by each player of the losing team = Number Of Watermark pixels filled by the losing team * Participation Fraction