Pixza

A really realtime multiplayer browser-based social game

Category: General

Winning Pixels

If there’s one thing about Pixza that players haven’t understood fully so far, it is the pixel distribution system at the end of the game: “My team won but I still ended up with a negative score!” is something we’ve heard from several players. So in this post we’ll take a closer at how the [...]

Strategy Series: Guessing the Watermark

On the outset, Pixza is a pretty easy game to play. I mean, come on, how difficult moving a bunch of squares on the screen could be? Yet, those who play it regularly will know that a better way to describe the game would be to call it a “deceptively” easy game. Although not very [...]

Bootstrapping Pixza

We are delighted to have the very first review of Pixza on the web via Web.Appstorm! We have been slowly working under cover over the past few months, fine tuning the system and working with our most awesome beta testers to iron out major bugs and niggles. It’s an ongoing process, and finally we are [...]

The Beta Soft Launch

We soft-launched Pixza a few weeks ago without any fan-fare. Pixza, being a multi-player social game, we needed a lot of people to test and what better way than having our end-users play and give us feedback. And so it happened, one evening when we thought we were done with a fully playable version of [...]

The long due update

“If all goes well, we hope to roll out our first round of beta invites in the last week of December. We aren’t going to commit to a date, but we will keep you posted of any progress/delay right here on this blog.” So ended our previous post on this blog. That seems like a [...]

Say Hello To Pixza

Hello world! First off, for all the folks who have signed up already for the beta launch list, thank you! We are quite thrilled to see your enthusiasm, and we are totally blown away by your support! We thought we will use this first blog post to break the ice and formally introduce ourselves! Some [...]